The Little Alchemist UPDATE v1.1
Here's what's included in this update:
- The choice with the dummy can now be controlled by keyboard;
- Battle UI has slightly changed to accomodate a better UX experience;
- The "E" and "Space" buttons also work as an interact button now, though that is not displayed in game yet (will be implemented in next update);
- The visual effect of the player's attack now shows up on top of all enemies;
- Enemies now have a dying sound effect;
- The maze's colliders from the puzzle room have been nerfed, they teleport you to the start of the dark area and plays a sound effect;
- Room transitions have been slightly improved;
- The bright path room now takes you to the correct spawn point in the corridor room;
- Crys now gives a slight hint regarding the puzzle;
- Some enemy animations and hitboxes have been slightly altered to give more breathing room;
- Enemies take slightly longer to spawn;
- Font has been changed for the vast majority of dialogues;
Planned for next update:
Key binding, proper transition in and out of battles, proper puzzle introduction, expansion of the dungeon and playable ending sequence, UI and UX updates.
Files
The Little Alchemist
An alchemist seeks something in the dark.
Status | In development |
Authors | Faulko, Faulkard |
Genre | Adventure, Puzzle |
Tags | 2D, Action RPG, Fantasy, Pixel Art, Retro, Short, Singleplayer, Unity |
More posts
- Future Stuff51 days ago
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