The Little Alchemist UPDATE v1.1


Here's what's included in this update:

- The choice with the dummy can now be controlled by keyboard;

- Battle UI has slightly changed to accomodate a better UX experience;

- The "E" and "Space" buttons also work as an interact button now, though that is not displayed in game yet (will be implemented in next update);

- The visual effect of the player's attack now shows up on top of all enemies;

- Enemies now have a dying sound effect;

- The maze's colliders from the puzzle room have been nerfed, they teleport you to the start of the dark area and plays a sound effect;

-  Room transitions have been slightly improved;

- The bright path room now takes you to the correct spawn point in the corridor room;

- Crys now gives a slight hint regarding the puzzle;

- Some enemy animations and hitboxes have been slightly altered to give more breathing room;

- Enemies take slightly longer to spawn;

- Font has been changed for the vast majority of dialogues;


Planned for next update:

Key binding, proper transition in and out of battles, proper puzzle introduction, expansion of the dungeon and playable ending sequence, UI and UX updates.

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